Native development refers to building mobile applications using platform-specific programming languages and development tools, such as Java or Kotlin for Android apps and Swift or Objective-C for iOS apps. This means that developers must create separate codebases for each platform they want to target.
Flutter, on the other hand, is an open-source mobile application development framework created by Google, which allows developers to build high-quality, natively compiled mobile applications for both Android and iOS from a single codebase. Flutter uses the Dart programming language and provides a rich set of pre-built widgets and tools to help developers create beautiful and functional UIs quickly and easily.
Here are some of the key differences between native development and Flutter:
- Development time and cost: Developing separate codebases for each platform can be time-consuming and costly, while using Flutter can save development time and cost as developers can build both Android and iOS apps from a single codebase.
- Performance: Native apps are generally considered to have better performance than Flutter apps because they are optimized for their respective platforms. However, Flutter’s performance has been steadily improving with each update, and it provides a high level of performance that is sufficient for most applications.
- User experience: Native apps can provide a more seamless user experience because they can leverage the unique features and functionalities of each platform, such as camera or GPS capabilities. However, Flutter provides a highly customizable UI toolkit that allows developers to create rich and attractive interfaces that can be tailored to the specific needs of their applications.
- Learning curve: Learning native development can be challenging for developers who are new to mobile app development, whereas Flutter is generally considered to have a lower learning curve as it provides a simpler and more streamlined development process.
Overall, the choice between native development and Flutter depends on several factors, including the project requirements, development resources, and desired user experience.